Each new Demo presents a wondrous new episode of content and story waiting to be unleashed. Of course, we also give those mean bugs and glitches a good squash before we release each Demo. Each episode contains a separate change log, check them to see what's changed!
Released August 5th, 2013
- First official release of Yet Another RPG!
- I mean, there can't many bug fixes on the first real release.
- Do you get me?
- It's about 1 hour of gameplay.
- Test your wits in a set of trials in the first dungeon.
- Meet up with an energetic warrior determined to fight evil! You probably know about her already, though.
Released September 2nd, 2014
- Second official release of Yet Another RPG!
- More content! A new episode! Continue the adventure with Arial & co.
- Introducing the Quest Log. These nifty little things keep track of all the kinds of quests you take on!
- About 3 hours of gameplay. This is added from Demo 1's playtime, too!
- Recover the ancient blade and wield it against evil.
- Welcome to Stonecreek Town; it's booming with activity!
Released September 30th, 2015
- Third official release of Yet Another RPG!
- Save the Consul's little brother in the third dungeon! He needs your help! Only you can save him!
- Learn the secret, magical technique of "Infusion."
- Recover the first MacGuffin, err, the first Divine Essence.
- Find and collect even more worthless trash for Kyros!
- Like with Demo 2, you can start from the beginning of any episode, Demo 3 included!
- Around 5 hours of gameplay.
- The first dungeon's trials have been split to four separate maps to alleviate lag issues.
- You'll now recover all HP and MP upon level up.
- Dennis will no longer depend on you for healing as he learned a super secret guard captain healing technique himself.
- The first dungeon is less annoying and has been toned down. Hooray!
- Important battles and events now have a Game Over sequence! Arial will say something cynical when dead now. Isn't that what everyone wanted?
- The Save Man rebranded himself as the Trivia Man.
Released October 1st, 2015
- Fixed an issue where you couldn't interact with the ledges in the Mercenary Guild Trials after interacting with them and declining to jump down.
- Fixed a bug where some events would return to their original position after reloading a certain map.
Released October 15th, 2015
- Polished a bit of the dialogue and added even more witty comments. As if we needed those.
- Arial's flashback is no longer a nightmare. Skeletons shouldn't purposely trap you in anymore. Thank us later.
- Added revival items during the invasion of Stonecreek sequence. Find 'em like you would any other item during that part!
- Divine Barrier now protects against all debuffs.
- Fighting Lexie in Arial's dream is different now. You no longer have to wait 20 seconds to win the fight. Instead, what is something you can do that won't damage her?
- Fixed the issue where talking to Kyros from the left direction softlocks the game. He'll no longer no-clip through you. Hacker.
- The text adventure should be fixed now. Those things are tricky.
- Added a patching system! Downloading the game over and over again? No way!
Released November 10th, 2015
- Fixed the issue with saves not being able to be loaded.
- Improved the patching system.
Released January 12th, 2016
- Actually fixed the fight vs. Lexie in Arial's dream.
- Spoiler Alert: just let her kill you.
- More minor bug fixes that are too minor to list here! Don't you love it when the developers are thorough with their change logs?
Released September 30, 2016
- Fourth official release of Yet Another RPG!
- Investigate the attack on the Syphoner's League!
- Meet an emotive young mage seeking to help her guild.
- Experience a wild variety of challenges to test your mental acuity.
- The Yet Another RPG Experience™ will make you come back for more.
- Continue to recover the MacGuffins in the Mortal World.
- So you remember for Demo 3's change log we said you can collect more worthless trash for Kyros? Yeah, we added more.
- Around 9 hours of gameplay.
- Added some cool new fullscreen and screen resolution functionality! We never liked having to squint our eyes to play a game meant for ants. In game, pressing the F6 to upscale the window size and F5 to toggle fullscreen mode!
- Clarified the main mechanic vs ??? during Arial's dream sequence. Okay look we get that "???" is a tough name to remember but stick with us.
- Fixed an embarrassing description mishap for Kyro's cup retrieval quest. "East" now changed to "west." Please forgive us.
- Previously, when someone equipped Angel's Hope or Angel's Faith, the game would break when it activated. The game Hoped for a fix, and in good Faith, we gave it a fix.
- Tidied some areas in the game to make them look more polished and clean. We swear this game passed the alpha phase.
- Some enemies and objects in the d'Aubigne Mining Facility were intangible. They were caught by our cheating filters and appropriately banned.
- Trading in the Fortune for Angel's Hope or Angel's Faith should be more streamlined now and less complex in process.
- Janky things happening when using a Scroll:Escape no longer happen. We told it to be nicer (not really).
- Sometimes, when you load a save file, some things respawned where they shouldn't be. We kindly showed them to their proper stage locations.
- We disabled the Autoattack feature during a particular battle after the text adventure. Deal with it.
- Oh, and the Angel's Hope and Faith armor pieces shouldn't be breaking the game either during this battle.
- In the same battle, Arial had the chance to miss. We honed his accuracy during that specific part. Really ruined the immersion.
- We added the ability to return back to the d'Aubigne Mining Facility after completing the dungeon, but only for a specific time frame...
- Save files display some more information now such as the Demo you started with and how many battles you fought!
- Remember Battle Horns? Yeah, they actually work now.
- During the Stonecreek Town invasion, when Dennis was the only one left alive during the battle, and then he died, bad things would happen. No longer!
- Infusion was previously very problematic. We performed some surgery and now it's solutionatic.
- That just means that it actually works now.
- Tweaked and tuned some graphical glitches all throughout the game.
- Plus some other minor fixes that we forgot to document. Don't blame us, dude.
- Oh, and some more silly writing. That too.
Released October 2nd, 2016
- Fixed a huge major game-breaking bug that prevents you from progressing the game after completing the fourth dungeon.